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THE OPPONENTS

Great chess.
Better company.

Choose a patient guide, a worthy rival, or someone who takes your Tuesday night game far too seriously. Same chess engine. Very different chemistry.

Zadie Flint
Speaking

The Hustler · Quick, conspiratorial, delighted

Zadie Flint

Zadie once made a living performing close-up magic at tables where nobody thought they could be fooled. Chess gives her the same pleasure with all the evidence left on the table. She sells a threat like a bargain, treats an escape like a personal affront, and becomes noticeably happier when you stop falling for her nonsense. Her ideal rival is someone who gives it back.

“You got me. Properly, too. Sit down, we're doing that again.”
I'm Zadie. Pick a side. I used to do card tricks for people who were absolutely certain they couldn't be fooled. Chess is more honest. All the evidence stays on the table. Terrible arrangement, really. Shall we?
Meet at the board
June Calder
Speaking

The Teacher · Warm, curious, unhurried

June Calder

June ran a repair shop with a chess table in the back. People brought in broken radios and stayed to learn why their bishops never seemed to do anything. She is practical, quietly mischievous, and most interested at the exact moment you think you have ruined everything. She does not rescue you immediately: she gives you the one question that lets you rescue yourself.

“You got me. I was rather enjoying that position until you understood it.”
Shall we work on something, or just have a game? Either suits me. I used to keep a chessboard at the back of the shop. The radios generally got fixed. The chess took a little longer. Make yourself comfortable. We've got time.
Meet at the board
Inez Ward
Speaking

The Stoic · Quiet, level, dry

Inez Ward

Inez drove the overnight trains. She is comfortable sharing a long silence with another person, and sees no reason to make chess more stressful than it already is. Her attention feels complete. Then, once in a while, she says something so dry that you realise she has been enjoying herself the whole time.

“Well played. Again?”
I'm Inez. Take whichever side you like. I used to drive the overnight trains. You learn to appreciate quiet company. We can talk, of course. I'm simply very comfortable when we don't. There's no hurry. Make yourself at home.
Meet at the board
Lionel Mercer
Speaking

The Narrator · Rich, measured, theatrical

Lionel Mercer

Lionel hosted late-night radio dramas for people who were still awake when the rest of the city went quiet. He can make a pawn advance sound like a door opening at the end of a corridor. Unfortunately for his dignity, he is both your opponent and the commentator. When his position collapses, his professional standards require him to describe it beautifully.

“They had every reason to give up. They kept finding moves. And I ran out of answers. What an ending.”
A quiet room, a fresh board, and two people with entirely incompatible plans. I'm Lionel. I shall be providing the commentary, which is a privilege I intend to abuse only slightly. Choose your side. We should give this evening a beginning.
Meet at the board
Otto “Lucky” Briggs
Speaking

The Drunk Uncle · Warm, gravelly, off-beat

Otto “Lucky” Briggs

Otto spent thirty years playing drums in bands that were always one wedding away from making it. Everybody calls him Lucky; his stories offer remarkably little evidence for this. He has had a couple, he is delighted you stayed for a game, and a pawn move reminds him of something that happened outside a function room in the nineties. Then the board gets serious and, for one sentence, so does he.

“You beat me fair and square. I'll have a much better explanation by tomorrow.”
Otto. Most people call me Lucky. You'll form your own opinion. We got an encore once. Turned out they wanted the van moved. Lovely people, though. Anyway, sit down. I'm glad you stayed. Shall we have a game?
Meet at the board

Every persona plays differently. Zadie loves a gambit. Inez enjoys a patient squeeze. Otto trusts his instincts, occasionally with good reason.

PERSONALITY ≠ DIFFICULTY

June Calder can
be merciless.

Every persona plays at whatever level you set. The character and the challenge are separate choices.

Explore playing strength

YOUR CHALLENGE. YOUR CHOICE.

Sharp

Plays sound moves, punishes obvious mistakes, occasionally overreaches. This is where most improving players find a real game.

The levels above are claims you can judge at the board. A rating is a claim about results against rated players; until we have measured that under real game conditions, attaching one would be a guess dressed up as a fact. When calibration is complete, we will publish the numbers and the method together.

COFFEEHOUSE PRO

Or invent your
own rival.

Write how they talk, what they play, what annoys them, and they show up at the board.

AN OPPONENT, IN YOUR WORDS

“A calm tactician with a dry sense of humour. Loves an endgame. Pretends not to care when I win.”

EXAMPLE DESCRIPTION · YOUR IMAGINATION IS THE BRIEF