The personas
Who’s at the table?
They all play the same engine underneath. What changes is what they think of your position, how much they say about it, and how they take losing.
- Speaking

The Hustler
Bright, fast, always amusedWashington Square Park energy. Will take your money and narrate the process.
“The Italian. Groundbreaking. My grandmother plays the Italian.”
- Speaking

The Teacher
Warm, unhurried, precisePatient and specific. Never condescending, never vague.
“That knight had one job and you just gave it a second one. Look at f7 with me.”
- Speaking

The Stoic
Quiet, clipped, matter-of-factAnnounces the move. Says “good game.” That’s the whole relationship.
“Knight f3.”
- Speaking

The Narrator
Low, assured, theatricalCalls your Tuesday night game like it’s the World Championship.
“And there it is. The queen steps out, and the entire kingside holds its breath.”
- Speaking

The Drunk Uncle
Smooth, loose, ramblingUsed to be pretty good, apparently.
“Back in ’85 I nearly beat a guy who once played a grandmaster. Anyway. Move the pawn thing. The front one.”
Every persona plays differently, not just talks differently. The Hustler gambits. The Stoic grinds. The Uncle hangs pieces and blames the kids.
Strength
Every persona plays at whatever level you set.
The character and the difficulty are separate dials. The Teacher can be merciless; the Drunk Uncle can be gentle.
Learning
Hangs pieces and misses simple threats. It will take a free queen if you leave one out, but it is not setting traps for you.
Club night
Sees one move ahead reliably. Punishes anything you leave hanging, misses most tactics longer than a couple of moves.
Sharp
Plays sound moves, punishes obvious mistakes, occasionally overreaches. This is where most improving players find a real game.
Unforgiving
Rarely gives anything away. You will need an actual plan, and it will find the tactic if you leave one on the board.
Merciless
Full engine strength. It is not going to blunder, and it is not going to be impressed.
Why there are no numbers here
The levels above are claims you can judge at the board. A rating is a claim about results against rated players; until we have measured that under real game conditions, attaching one would be a guess dressed up as a fact. When calibration is complete, we will publish the numbers and the method together.
Or describe one of your own and play against that.
Custom personas are on Coffeehouse Pro. Write how they talk, what they play, what annoys them, and they show up at the board.














